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Chris Billows's avatar

The focus on play that is more free-form and impulsive happens in video games and I can’t think of a better example than Will Wright’s ‘software toys’ like Sim City and The Sims. Yes, these were complex simulations but because there was no overarching goal, you could do whatever you wanted. Wright was brilliant because he understood that toy play can still happen with complex systems.

Thanks for your series. Very thought provoking.

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