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Game Design Masterclass
Join the course presentation on Tuesday 26th February 2026!
Feb 19
•
Chris Bateman
4
2
The Life and Times of Dungeons & Dragons (Part 3)
The final part the commercial history of the original RPG, originally posted in February 2010
Feb 5
•
Chris Bateman
2
January 2026
The Life and Times of Dungeons & Dragons (Part 2)
Part two of the commercial history of the original RPG, originally posted in February 2010
Jan 29
•
Chris Bateman
3
The Life and Times of Dungeons & Dragons (Part 1)
From February 2010, the commercial history of the original RPG, in three parts
Jan 22
•
Chris Bateman
6
3
Steve Crow: 8-Bit Pioneer
This conversation with Steve Crow ran on ihobo.com in January 2016, and we are rerunning it again today, ten years later.
Jan 8
•
Chris Bateman
2
December 2025
Hardcore vs Casual Rides Again!
Revisiting September 2008's "Redefining Hardcore & Casual", which foreshadowed the rise of the 'cosy game'
Dec 18, 2025
•
Chris Bateman
2
1
Game Literacy
Revisiting August 2007's "Game Literacy", a prescient look at changes in the marketplace that would lead to the explosion of so-called 'Social Games…
Dec 4, 2025
•
Chris Bateman
2
November 2025
Aesthetic
If we acknowledge videogames as an artform, we must invest in exploring its boundless creativity
Nov 20, 2025
•
Chris Bateman
2
Agency
The power that comes from empowering the players
Nov 13, 2025
•
Chris Bateman
2
Narrative
The secret sauce that can take players to any emotion
Nov 6, 2025
•
Chris Bateman
2
October 2025
Curiosity
The incredible power of wondering what's out there...
Oct 30, 2025
•
Chris Bateman
2
Social
Laughter is the secret weapon of multiplayer games
Oct 23, 2025
•
Chris Bateman
2
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