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Introducing: The Dust of Battle
Our new microdev turn-based tactical game
Sep 30
•
Chris Bateman
3
3
Zelda Facets 6: Zelda
Last week, the triumph and failures of the greatest horse system in videogames. Now, the final part of the serial, looking at Princess Zelda herself.
Sep 17
•
Chris Bateman
2
5
Zelda Facets 5: Horses
Last week, the unique experience of fighting with ephemeral weapons. This week, one of the most outstanding features of the Zelda franchise: its horses.
Sep 10
•
Chris Bateman
2
Zelda Facets 4: Weapons
Last week, why the newest incarnation of Hyrule is not a traditional open world at all. This week, the changing face of weapons in the Zelda series.
Sep 3
•
Chris Bateman
1
August 2026
Zelda Facets 3: Hyrule
Last week, how the player’s tenacity is represented in Link’s courage. This week, how the character of Link is inseparable from the world of Hyrule.
Aug 27
•
Chris Bateman
1
Zelda Facets 2: Link
Last week, the production history of the Zelda franchise. This week, we examine whether Link is a character, and how he is used in Breath of the Wild…
Aug 20
•
Chris Bateman
2
Zelda Facets 1: Introduction
A six-part serial on the game design and narrative design principles behind The Legend of Zelda, first appearing in February and March 2018.
Aug 13
•
Chris Bateman
2
July 2026
Lessons from Hollywood
From way back in October 2005, an early warning about the games industry following Hollywood too closely
Jul 30
•
Chris Bateman
2
Fiction Denial
From May 2013, a brief philosophical barrage against the denial of the importance of fiction in academic games circles
Jul 16
•
Chris Bateman
2
Ed Key on Proteus
From July 2012, this interview with Ed Key, co-creator of the magnificent artgame Proteus
Jul 2
•
Chris Bateman
1
June 2026
Why Publishers Flourish and Developers Wither
The difference between portfolio businesses and creativity
Jun 18
•
Chris Bateman
3
2
Toru Iwatani's Escalator
From, April 2006 the importance of clarity of purpose in game design
Jun 4
•
Chris Bateman
2
2
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