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Ed Key on Proteus
From July 2012, this interview with Ed Key, co-creator of the magnificent artgame Proteus
Jul 2
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Chris Bateman
1
June 2026
Why Publishers Flourish and Developers Wither
The difference between portfolio businesses and creativity
Jun 18
•
Chris Bateman
3
2
Toru Iwatani's Escalator
From, April 2006 the importance of clarity of purpose in game design
Jun 4
•
Chris Bateman
2
2
May 2026
The Innovation Paradox
Chris is in Toronto next week at XP Game Summit!
May 14
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Chris Bateman
2
April 2026
Patterns of Play 6: The Complexity of Ludus
April 2006: the formal constraints that turn play into games
Apr 30
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Chris Bateman
3
Patterns of Play 5: The Anarchy of Paidia
December 2005: the chaotic adventures of playing without rules
Apr 23
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Chris Bateman
4
3
Patterns of Play 4: The Challenge of Agon
March 2006: Roger Caillois and games of competition
Apr 16
•
Chris Bateman
2
Patterns of Play 3: The Imagination of Mimicry
January 2006: the imaginative aspects of videogames should never be neglected
Apr 9
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Chris Bateman
2
Patterns of Play 2: The Rituals of Alea
November 2005: the role of chance in enjoyable videogame play
Apr 2
•
Chris Bateman
3
March 2026
Patterns of Play 1: The Joy of Ilinx
July 2005: Speed, vertigo, and reckless destruction offer a rush like nothing else
Mar 26
•
Chris Bateman
3
Patterns of Play
2005-2006: Roger Caillois' recurring patterns in how we play games
Mar 19
•
Chris Bateman
4
2
February 2026
Can Robots Play Games?
It's an AI agent versus an old school FAQ in the battle to guide a player through Fire Emblem: Path of Radiance!
Feb 26
•
Chris Bateman
2
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