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Patterns of Play 3: The Imagination of Mimicry
January 2006: the imaginative aspects of videogames should never be neglected
Apr 9
•
Chris Bateman
1
Patterns of Play 2: The Rituals of Alea
November 2005: the role of chance in enjoyable videogame play
Apr 2
•
Chris Bateman
2
March 2026
Patterns of Play 1: The Joy of Ilinx
July 2005: Speed, vertigo, and reckless destruction offer a rush like nothing else
Mar 26
•
Chris Bateman
2
Patterns of Play
2005-2006: Roger Caillois' recurring patterns in how we play games
Mar 19
•
Chris Bateman
3
1
February 2026
Can Robots Play Games?
It's an AI agent versus an old school FAQ in the battle to guide a player through Fire Emblem: Path of Radiance!
Feb 26
•
Chris Bateman
2
Game Design Masterclass
Join the course presentation on Tuesday 26th February 2026!
Feb 19
•
Chris Bateman
4
2
The Life and Times of Dungeons & Dragons (Part 3)
The final part the commercial history of the original RPG, originally posted in February 2010
Feb 5
•
Chris Bateman
3
January 2026
The Life and Times of Dungeons & Dragons (Part 2)
Part two of the commercial history of the original RPG, originally posted in February 2010
Jan 29
•
Chris Bateman
3
The Life and Times of Dungeons & Dragons (Part 1)
From February 2010, the commercial history of the original RPG, in three parts
Jan 22
•
Chris Bateman
6
3
Steve Crow: 8-Bit Pioneer
This conversation with Steve Crow ran on ihobo.com in January 2016, and we are rerunning it again today, ten years later.
Jan 8
•
Chris Bateman
2
December 2025
Hardcore vs Casual Rides Again!
Revisiting September 2008's "Redefining Hardcore & Casual", which foreshadowed the rise of the 'cosy game'
Dec 18, 2025
•
Chris Bateman
2
1
Game Literacy
Revisiting August 2007's "Game Literacy", a prescient look at changes in the marketplace that would lead to the explosion of so-called 'Social Games…
Dec 4, 2025
•
Chris Bateman
2
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