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Zelda Facets 2: Link
Last week, the production history of the Zelda franchise. This week, we examine whether Link is a character, and how he is used in Breath of the Wild…
Aug 20
•
Chris Bateman
2
Zelda Facets 1: Introduction
A six-part serial on the game design and narrative design principles behind The Legend of Zelda, first appearing in February and March 2018.
Aug 13
•
Chris Bateman
2
July 2026
Lessons from Hollywood
From way back in October 2005, an early warning about the games industry following Hollywood too closely
Jul 30
•
Chris Bateman
2
Fiction Denial
From May 2013, a brief philosophical barrage against the denial of the importance of fiction in academic games circles
Jul 16
•
Chris Bateman
2
Ed Key on Proteus
From July 2012, this interview with Ed Key, co-creator of the magnificent artgame Proteus
Jul 2
•
Chris Bateman
1
June 2026
Why Publishers Flourish and Developers Wither
The difference between portfolio businesses and creativity
Jun 18
•
Chris Bateman
3
2
Toru Iwatani's Escalator
From, April 2006 the importance of clarity of purpose in game design
Jun 4
•
Chris Bateman
2
2
May 2026
The Innovation Paradox
Chris is in Toronto next week at XP Game Summit!
May 14
•
Chris Bateman
2
April 2026
Patterns of Play 6: The Complexity of Ludus
April 2006: the formal constraints that turn play into games
Apr 30
•
Chris Bateman
3
Patterns of Play 5: The Anarchy of Paidia
December 2005: the chaotic adventures of playing without rules
Apr 23
•
Chris Bateman
4
3
Patterns of Play 4: The Challenge of Agon
March 2006: Roger Caillois and games of competition
Apr 16
•
Chris Bateman
2
Patterns of Play 3: The Imagination of Mimicry
January 2006: the imaginative aspects of videogames should never be neglected
Apr 9
•
Chris Bateman
2
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